
UX/UI
Botanical Garden
Jul 17, 2025

Interactive Game for Aarhus Botanical Garden
Role: UX & Visual Designer
Team: 5 students
Responsibilities: User research, concept ideation, illustration, storytelling, design system, prototype
The Challenge
The Botanical Garden wanted to make its new digital exposition more immersive for Danish visitors. We needed to:
Create an engaging experience tailored to local culture and values
Use storytelling to make learning fun and interactive
Design something feasible and educational for school trips

The Solution
We designed an interactive game for school children (ages 8–12) visiting the Botanical Garden. Through storytelling, characters, and challenges, kids explore the garden by finding plants, solving tasks, and working in teams.
Value
Makes visits more fun, interactive, and memorable
Encourages teamwork and curiosity
Provides teachers with a structured, educational tool
My Contributions
User Research
Conducted desk research, observations, and netnography → identified kids (8–12) as primary audience

Concept Development
Helped define storytelling-driven, gamified solution.
Character Design & Illustration
Created five unique characters, each adapted to a specific garden environment; characters deliver tasks and educational content.


Design System
Developed cohesive tone of voice, color palette, typography, and moodboard → playful yet educational

Prototype & Visualizations
Produced sample screens and game flow to demonstrate how the interactive journey unfolds


Outcome
Prototype demonstrated an immersive learning experience that increased curiosity and participation among kids
Teachers saw potential for more structured and engaging educational trips
Design system ensured consistency and scalability for future expansions
Supported the project with an introductory video to visualize the experience
Reflection & Next Steps
This project strengthened my skills in illustration, gamification, and designing for children.
If continued, I would:
Test the game directly with school groups to measure engagement
Expand the characters and storyline into seasonal or themed events
Integrate feedback features for teachers to adapt tasks to learning goals
